The city is populated by "Sims", simulated persons, who live in the city created by the player. The player also determines the tax rate, the budget, and social policy. The player controls where to place development zones, infrastructure like roads and power plants, landmarks, and public services such as schools, parks, hospitals and fire stations. In the SimCity games, the player develops a city from a patch of undeveloped land. The success of SimCity sparked the creation of several sequels and many other spin-off " Sim" titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. The first game in the series, SimCity, was published by Maxis in 1989. SimCity is an open-ended city-building video game series originally designed by Will Wright. This aspect of the game may be compared with the annual or monthly budgets seen in SimCity however, there are no signs of actual currency used in SimTown aside from the credits allocated for the external resources construction of buildings and landscaping also require no monetary costs.SimFarm, Sim City: The Card Game, SimCopter, Streets of SimCity and SimsVille If these resources are not kept in check, the town may experience negative repercussions, such as the presence of dying trees and dried-up ponds if water supply is not sufficiently provided. Trees and ponds, for example, may consume a certain amount of water, while most businesses and homes will generate an amount of garbage that will have to be dealt with using the recycling program. The amount of these resources required for the town and the credits awarded will depend on how much has been built in the town. This can be achieved by ensuring that water supply, trees, farm crops, and the recycling program remain well maintained and well funded, with the allocation of 'credits' given at each stint. The primary objective in SimTown is to keep the town's citizens happy.
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